Simulation Games Titles Mentioned in this Article
Computer
Title: Civilization
Publisher:Microprose
Abstract: Build an empire to span history and make every critical
social, economic and political decision.
Title: Colonization
Publisher: Microprose
Abstract: Inspired by the acclaimed Civilization, Colonization
focuses on a single era in history from 1500 to 1800--the
discovery, exploration and colonization of the New World.
Title: Doom
Publisher: Id Software
Abstract: A first person view game that has the player wandering
through a maze destroying monsters and demons that have nothing
but bad intent for the player.
Title: Simcity
Publisher: Maxis
Abstract: Player assumes the role of Mayor and City Planner and
proceeds to build a city from the ground up. "Winner of more
awards than you can count on your fingers and toes, SimCity
Classic makes you Mayor and City Planner of your home-made
metropolis. It dares you to build it your way, while surfing the
waves of public opinion."
Non-Computer
The descriptions of these games been taken from the book The
Guide to Simulations/Games for education and training. 4th
ed, 1980, edited by Robert E. Horn and Anne Cleaves
Title: C.L.U.G. (Community Land Use Game)
Publisher: The Free Press
Abstract: C.L.U.G. illustrates the economics of urban and
regional growth. Players build a city considering the connections
among industry, housing, municipal services, commercial and
transportation needs, and their physical location.
Title: Simsoc
Publisher: The Free Press
Abstract: In Simsoc players residing in different regions and
working for one of seven basic groups seek to create and maintain
a society through the delicate balancing of personal interests,
group needs, and allocation of scarce resources.
Title: Starpower
Publisher:Simile II
Abstract: Starpower creates a political process in a classroom.
The primary goal of that process is to provide students with the
opportunity to generate a small social system and then, having
generated it, to explore and discover how a social system shapes
human behavior and human decision-making. In the process of
discovering some of the truths and half-truths of organizations
and bureaucracies, students also discover things about themselves
and their classmates.
Jerry Seay 1997