Simulation Games Titles Mentioned in this Article


Computer

Title: Civilization
Publisher:Microprose
Abstract: Build an empire to span history and make every critical social, economic and political decision.

Title: Colonization
Publisher: Microprose
Abstract: Inspired by the acclaimed Civilization, Colonization focuses on a single era in history from 1500 to 1800--the discovery, exploration and colonization of the New World.

Title: Doom
Publisher: Id Software
Abstract: A first person view game that has the player wandering through a maze destroying monsters and demons that have nothing but bad intent for the player.

Title: Simcity
Publisher: Maxis
Abstract: Player assumes the role of Mayor and City Planner and proceeds to build a city from the ground up. "Winner of more awards than you can count on your fingers and toes, SimCity Classic makes you Mayor and City Planner of your home-made metropolis. It dares you to build it your way, while surfing the waves of public opinion."

Non-Computer
The descriptions of these games been taken from the book The Guide to Simulations/Games for education and training. 4th ed, 1980, edited by Robert E. Horn and Anne Cleaves

Title: C.L.U.G. (Community Land Use Game)
Publisher: The Free Press
Abstract: C.L.U.G. illustrates the economics of urban and regional growth. Players build a city considering the connections among industry, housing, municipal services, commercial and transportation needs, and their physical location.

Title: Simsoc
Publisher: The Free Press
Abstract: In Simsoc players residing in different regions and working for one of seven basic groups seek to create and maintain a society through the delicate balancing of personal interests, group needs, and allocation of scarce resources.

Title: Starpower
Publisher:Simile II
Abstract: Starpower creates a political process in a classroom. The primary goal of that process is to provide students with the opportunity to generate a small social system and then, having generated it, to explore and discover how a social system shapes human behavior and human decision-making. In the process of discovering some of the truths and half-truths of organizations and bureaucracies, students also discover things about themselves and their classmates.

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Jerry Seay 1997